Ebenz Augustave 
Behavioral Design | Futurist | Experience Prototyping |  artificial inteligence | Design Exploration |  UX Storytelling.

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April 6, 2022
1PLJ764
ebenz.aug@gmail.com
American Express - 2345
$100
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- English (F)
- Haitian Creole (F)
- French (F) 
- Spanish (F)


Total$100 (USD)


Design should be driven by requirements, and unnecessary embellishment is detrimental
Ebenz Augustave
24  Worbstrasse
BERN,#3073
SWITZELAND
Digital alchemist: Conjures emotion
story, and thought from the digital void.
Coaxes narratives from the ether, blending Mucha's elegance with cyberpunk's rawness.



"Everything is linear if plotted log-log with a fat magic marker"
“Half of everything you hear in a classroom is crap. Education is figuring out which half is which" 
“Schedules only move in one direction“
“Design should be driven by requirements, and unnecessary embellishment is detrimental”
"Space is a completely unforgiving environment. If you screw up the engineering, somebody dies...”
Creativity as Process: Viewing creativity not as a mystical gift but as a process that can be understood and enhanced.
Empowerment through Art: Your art serves as a platform to showcase the strengths and capabilities that come with neurodiversity, challenging stereotypes and promoting inclusivity.
Continuously engage in self-reflection to ensure your work remains authentic and evolves alongside your expanding world...
Artificial Enhancement: The morality of enhancing human abilities through technological means.
Self-Reflection and Introspection: The code serves as a form of self-analysis, dissecting and understanding one’s own creative process.
Transhumanism: The potential evolution of humans when integrated closely with technology....
Bridging Rationality and Emotion: Programming syntax represents logic, while the artistic context conveys emotion, highlighting the duality of human experience.
   Always prioritize understanding the user's needs, challenges, and goals. Offer solutions that are tailored to their specific context and use case.
Digital Self-Perception: Investigating how code and algorithms influence our understanding of ourselves.







  • Everything is linear if plotted log-log with a fat magic marker - Mar’s Law
  • At the start of any design effort, the person who most wants to be team leader - Is least likely to be capable of it.
  • In nature, the optimum is almost always in the middle somewhere. Distrust assertions that the optimum is at an extreme point.
  • Not having all the information you need is never a satisfactory excuse for not starting the analysis.
  • When in doubt, estimate. In an emergency, guess. But be sure to go back and clean up the mess when the real numbers come along. 
  •                                                                                                                                                        




  • Engineering is done with numbers. Analysis without numbers is only an opinion.
  • To design a spacecraft right takes an infinite amount of effort. This is why it’s a good idea to design them to operate when some things are wrong.
  • Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time.
  • Your best design efforts will inevitably wind up being useless in the final design. Learn to live with disappointment.
  • Three points determine a curve. - Miller’s Law






   



A designer knows that he has achieved perfection not when there is nothing left to add but when there is nothing left to take away.




The need for clarity, preparation, and focus when pressure is high.

The importance of grounding decisions in reality (intel).

The necessity of considering the entire system and consequences.

The requirement for decisive action (and knowing when).


     




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